Banca de DEFESA: ROMILDA ROSANE SCHIRMANN

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : ROMILDA ROSANE SCHIRMANN
DATA : 14/06/2024
HORA: 16:00
LOCAL: Cáceres
TÍTULO:
THE GAMIFICATION OF THE CROSSWORD GAME AS A TEACHING RESOURCE IN BIOLOGY TEACHING

PALAVRAS-CHAVES:

Keywords: Crosswords; Gamification; Biology teaching.

 


PÁGINAS: 85
GRANDE ÁREA: Ciências Biológicas
ÁREA: Biologia Geral
RESUMO:

This research aimed to evaluate student learning through the gamification of crosswords in the biology discipline. The topic covered was embryology content. The study involved 15 students from the 1st year of high school at Escola Estadual Onze de Março, in Cáceres - MT, during the months of September and October 2023. The proposed methodology was structured into three missions, which resulted in scores on cards, scoring the ranking of each mission, and being shared with the collective of students, via a link on the padlet page. In the first mission, students received a set of keywords about embryology content to construct clue texts. For each clue produced from the keyword, the student received a card worthing 10 points. The clues were inserted into the Puzzle.org platform, in three different games, promoting the second mission. Each game played was worth a 50-point card and players who had the three best times were offered 20 bonus points for each game played. In the third mission, students were divided into groups to build concept maps with the terms and clues used in the game using the Cmaptools application. Three maps were created, referring to “Embryology - game I, game II and game III”. Each group built a map, this mission worthed  a card worthing 100 points, and each member of the best map made got a bonus worth 30 points. In this mission, the objective was to evaluate whether crossword games provide learning opportunities. From the conceptual maps created by the students, it was concluded that they appropriated the embryology concepts and keywords used. On the other hand, there was a certain difficulty in creating the conceptual maps due to the low knowledge of the Cmaptools application, due to the fact that students did not undergo through specific training to use this tool, and were only given a tutorial on how to use the application. The difficulties regarding the construction of the maps were more related to the position of the arrows that connect the concepts, but did not affect the understanding of reading the concept map. It is concluded that crossword puzzle gamification can be an effective alternative for teaching and learning biology, due to the large number of complex words, concepts that must be interconnected for learning to actually occurs. The games built by the students are included in a book, containing the QR code for accessing the virtual games, in addition to other games involving all the content of the 1st Series of High School, this book is the product of this master's thesis.


MEMBROS DA BANCA:
Presidente - 31301014 - LEILA VALDERES SOUZA GATTASS
Interna - 83182001 - LUCIANA MELHORANCA MOREIRA AÑEZ
Externa ao Programa - 89561002 - ELAINE MARIA LOUREIRO
Notícia cadastrada em: 24/05/2024 13:12
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