ANALYSIS OF THE MIT APP INVENTOR 2 USE IN MATHEMATICS TEACHING WITH INY/KARAJÁ STUDENTS
Digital Technologies; MIT App Inventor 2; Indigenous School Education; Teaching Mathematics.
Faced with the needs of individuals to follow changes in the field of digital technologies and, considering the school as a suitable space for such a feat, we aim, with this research project, to evaluate the contributions and difficulties of using the MIT App Inventor 2 environment for the Mathematics teaching in the context of Yny/Karajá School Education, through the development of digital objects that approach school mathematics and Iny/Karajá mathematics, in a perspective of valuing the culture of this people. The research carried out was exploratory, with a participant research bias and a qualitative approach. The research subjects were students from the multigrade classroom of Elementary School II (8th and 9th grade), from the Hadori Indigenous State School, in the Krehawã indigenous community - São Domingos reserve, located in the municipality of Luciara/MT. Data production took place through a teaching experiment with a workload of 50 hours. For the analysis process, the techniques of data triangulation and analytical induction were used. The results showed that the use of MIT App Inventor 2 stimulated the appreciation of culture, encouraged Iny math aspects, curriculum mathematics, promoted the development of digital culture skills, creativity, and computational thinking. Regarding the difficulties, we highlight the use of cell phones and the conversion of languages.