DIGITAL TECHNOLOGIES AND CARTOON PRODUCTION IN CHEMICAL TEACHING AND LEARNING
Digital Technologies have been promoting changes in the human universe, influencing the form we communicate, work, relate socially and culturally and obtain information and produce knowledge. In education, it has not been different, public policies and educational institutions have promoted the interaction of digital technologies teaching and learning process. With a look at this new scenario, in which digital technologies present themselves as a possibility for learning, the objective of this research was to understand the contributions of digital technologies used in the construction of cartoons for the production of knowledge of chemistry, when elaborated by students of basic education. The research was carried out at Oscar Soares State School, located in Juara, Mato Grosso State. The theoretical foundation was based on the concepts present in Activity Theory, on the ideas discussed by Engestrom (1987) and on Levy's studies (1993) on intelligence technologies (orality, writing and informatics). Methodologically the qualitative paradigm will be adopted and the instruments for data production were: participant observation, questionnaire with open and closed questions and semi-structured interviews. The results of the analyzes indicate that the production of cartoons can make the student protagonist of his own learning, enabling a collaborative work and knowledge sharing. It was also found that the production of cartoons led students to contextualize chemistry, which often became "abstract", without dialoguing with the student's daily life. The data indicate that in producing the cartoons the students related to other areas of knowledge, that is, allowed interdisciplinarity. Moreover, when the digital technologies used in the production of cartoons played the role of artifact in the activity system, it changed its development, thereby causing internal contradictions (or tensions). Regarding the limitations and difficulties, the students listed the challenges for the representation of the language of chemistry, the time for the productions, the lack of availability of specific software for the production of cartoons in computer labs.